CLO 헬프센터
kammersenger님이 에 댓글을 입력함
Hi, Thanks for your reply. It is a bit better, but the graphic is still on top of everything: Is there a way to change the hierarchy of the applied treatments? Like a "send to back" of the graph...
kammersenger님이 에 게시물을 만듦
Hi, I would like to change the hierarchy what I applied on the pattern pieces in the UVs. I applied puckering and a graphic on this pair of pants and now the puckering is shown below my graphic, wh...
kammersenger님이 에 게시물을 만듦
Hi there, when exporting selected pattern pieces and leave the buttons unchecked, randomly they will be exported with the selected pattern pieces. When I check in Blender, the exported mesh will ha...
kammersenger님이 에 댓글을 입력함
Hi ottoline, thank you very much for your respond. regarding the UVs, I have the problem here, that it outputs only the front view of the pattern pieces, which causes later overlapping UVs in Blend...
kammersenger님이 에 댓글을 입력함
Hi ottoline, thank you very much for your respond. Would it be also possible, to bake the light on a map right away in CLO3D? So I can skip the relighting in Blender? Thank you very much for helpin...
kammersenger님이 에 게시물을 만듦
Hi there, I am struggling relighting a garment in Blender that I exported from CLO3D like this: as this is a layered garment, I exported all separate layers (first the base(the layer that is close...
kammersenger님이 에 댓글을 입력함
Hi guys, thank you so much for you explanations and your advice! That solved my problems here.have a nice day and all the best, Hela
kammersenger님이 에 댓글을 입력함
Hi, thanks! worked perfectly well for the waistband and the sewn together parts of the pockets, but the folded part of the pockets still gives me a hard time: here my settings: Also, each time simu...
kammersenger님이 에 댓글을 입력함
Thank you so much for your quick and detailed answer! I will try this :)
kammersenger님이 에 게시물을 만듦
Hi, I am having the problem that sometimes normals flip partially, please see below: It is really hard to get rid of these especially in case of the pocket bags.Can somebody help me out? Thank you ...