Issues with antialiasing
I am wondering if anyone else is having this issue. This is something new that has happened in my files, perhaps it is a bug. The textures of my fabrics are looking very wavy with lot's of ridges. It shows up in the render preview and when I have rendered and saved an image. It has nothing to do with the normal map (adjusting this to zero yields same visual result) and in this case there is no bump map. Are others having this issue? Does it have something to do with the graphic options under user settings?
Thanks.
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See this part of the CLO3D manuial redarding your graphics card and VBO setting.
>> VBO settings
You can also reset the anti aliasing value for the 3D work-in-progress PBR realtime render view (left window workspace in your interface) such that the anti-aliasing is smoother by raising the x8 , x16, etc value and restarting the CLO3D application for it to take effect. However this will not effect the vray render output as that a seperate render engine for final marketing render images. In the vray render quality you can set the resolution of the final image pixel size and also the render noise threshold for the final image. So you need to make sure you have a suitable large image size and a high noise threshold (eg: small value). >> See link
See my other post here with manual links >> Render quality Post
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I tried every possible setting in the user settings for graphics, trying x8, x16, etc. The bigger concern is the vray render output this texture is also there. Others have used this same file and cannot see the same thing I am seeing, so I think I have a bug.
I have tried all different settings for the final size, turned noise threshold all the way down. I didn't have this problem before, so this is really strange to me after using CLO for over 3 years professionally.
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Update. I found the fix. I uninstalled CLO and did a clean reinstall. Now all issues are fixed. It must have been some kind of bug.
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