Option |
Description |
Render Engine |
Render Engine |
Choose the computer engine to run the render. |
CPU |
Run the render with CPU. |
GPU (CUDA) |
Run the render with GPU (CUDA). |
GPU (OpenCL) |
Run the render with GPU (OpenCL). This option does not appear in Mac.
|
CPU Supporting
|
Use CPU along with GPU when rendering. Toggle off this option to not use CPU.
📝Note: This option only appears when Render Engine is selected as GPU (CUDA).
|
Low GPU Priority
|
Lower GPU priority when rendering. GPU is firstly used in other functions and then used in render.
📝Note: This option only appears when Render Engine is selected as either GPU (CUDA) or GPU (OpenCL).
|
Finish Conditions |
Noise Threshold |
Set the Noise Threshold for the final render image. The default value is 0.050 and the range is between 0.001 and 0.100. The higher the Noise Threshold is, the more the noise is in the final render image.
|
Max, Render Time (min) |
The time used for rendering is about two minutes on average when default settings are used for render, light, and image/video properties. However, any modification on the properties may alter the render time. With this option, decide the maximum time that can be used for rendering per image. |
Quality
|
Adjust the render quality of lights and materials.
The Quality can be adjusted to four levels: Low, Medium, High, and Very High. As the option is set towards Very High, render speed decreases.
📝Note:
* Increase the Quality to render white fur. * Increase the Quality to express light reflections more realistically when textures are added to the studio environment such as the wall and floor.
|
Light |
Adjust the quality of the light. |
Material |
Adjust the quality of materials. |
Mesh Optimization
(Final Render Only)
|
Knitwear
|

Optimize the knitwear mesh in the invisible camera area of the final rendered image.
This option only appears when Camera Lens is selected as Default.
|
Frustum Culling
|
No knitwear mesh is created outside the view frustum. A minor difference may appear in the final rendered image when Frustum Culling is enabled. This setting removes all meshes that are out of the camera's view.
|
LOD |
Level of Detail. The number of knitwear meshes is reduced based on their distance from the camera, with greater distances resulting in fewer meshes. |
Color Mapping
|
Calibrate the final image color.
|
Type (ver 7.2 )
|
Choose the type of Color Mapping. |
Reinhard |
The closer the Burn value is to 1.0, the more the image color is multiplied simply by the brightness, and the closer it is to 0.0, the more the color is saturated by the brightness.
|
HSV exponential |
Similar to Reinhard's Burn value of 0.0, the ratio of color (RGB) remains. |
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