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ottoline

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Latest activity by ottoline
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    ottoline commented,

    Did you import the blender torso in as object to 2D garment ? If so you need to assemble it on the torso avatar. When you import a 3D object as avatar make sure it's normals are calculated so they ...

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    ottoline commented,

      Apply re-synthesizing using a bucket of weave bits taken from a mobile phone >> filtered according to variation >> Assigned to the weave grid >> then fused randomly back together according to wa...

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    ottoline commented,

    'Perfect' quad mesh is very dependent on your end use and continued needs, any automated approach may have pitfalls. You can get a similar MD9 retopology function using the free Blender 2.82 and us...

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    ottoline commented,

    You edit the texture on each pattern piece in the drafting 2D window using the (T) Edit 2D texture tool and the gizmo in the top right corner. You can edit the >Fabric< overall scale in the object...

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    ottoline commented,

    TIP - a Good workflow for avoiding pattern inversion and sewing inverted and mirrored pattern edges together,  is to use the Bounding volume arrangement points (Blue dots) around the avatar in the ...

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    ottoline commented,

    Make sure you are not flipping the alpha value in the shader (0-255) on the grey gradient scale. When you create a material and want it transparent you have a few options. You can make a transparen...

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    ottoline commented,

    So the response is - (and I paraphrase)  " ... it's hard to pinpoint what digital avatar is more accurate in body shape to another."  Which I think is a pretty fair comment given the variation of h...

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    ottoline commented,

    See this post where I note most of the relevant video links. https://support.clo3d.com/hc/en-us/community/posts/360039148454-Creation-of-your-own-avatar-with-the-possibility-of-sizing   Avatars var...

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    ottoline commented,

    Make sure you don't have the white area lamp sitting in front of the camera position. Switch the lamp visibility off when you render. Looks like you have an area lamp sitting smack in font of the c...

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    ottoline commented,

    Posture is a momentary fix in most rigged avatars. I would be more concerned about good toolset to document and cross reference datums with your slopers. It's process control and toolset flexibilit...