CLO 헬프센터
Nope - read their manual help that comes with the application. That is important. Will look at it tomorrow. Stay tuned.
Twist a 2ply yarn and then make it into custom topstitching using the parametric addon tools - as good as using Houdini, only faster.
Start with HPS (High point shoulder) as your most important height measurement, then crotch height and then the diagonal torso length around the vertical trunk front to back and over the shoulder (...
Yes when you export you have the option under options to export the stitching and internal line. However the actual welding of the sewn patterns together is done using the weld 'toggle' mesh which ...
It's your patterns (across your whole garment) Additional collision offset setting >> relative << to your additional rendering thickness setting - these are both out of calibration for your model. ...
No it's still render engine shader specific. You cannot use a vray fur shader in blender Cycles they are different material shader systems. You need to create a new fur shader on those mesh surface...
No - it's generally a shader specific (vray render engine) setting that stays within the CLO3D material stack. So you would need to set that material (fur) back up as a render engine specific mater...
You can scan a fabric sample and convert it to a normal map and depth map.
It's called 'poke through' and yes it's a physical problem with two varying mesh distances sat one on top of the other. Basically when you position a thin mesh (triangular face) over a quad (avatar...
Check your avatar skin distance offset (the default is 3mm).