Texture looks merging inside the fabric
Hello!
I really don´t know why this keeps happening! It looks like the texture is fading inside the fabric. Is that a PC problema or a program BUG?

-
Can you show the details of the fabric texture or graphics you are applying to get this? Definitely not a bug, but from your image is not clear how you are doing it.
0 -
It is a png image under a normal map, but it happens even without the normal over.
0 -
Is the gray that appears here another fabric?
Go back to Thick Textured View (Alt+1) so the fabric has the right thickness and make sure the side texture is the same as the front one. Remember you have textures for front, side and back of each fabric.
0 -
It's your patterns (across your whole garment) Additional collision offset setting >> relative << to your additional rendering thickness setting - these are both out of calibration for your model.

When you simulate the pattern piece collision offset thickness sets the 'thin' mesh plane distance between layers on the garment. BUT you also have to consider the visual thickness of the fabric + pattern. Both these can have a value greater than the zero thickness thin pattern surface mesh. This means when you view a garment you need to choose the right viewing mode (thick textured view ) or thin view (not thickness just the mid-surface plane of the cloth). And in addition to that you must set these parameters to work so they render the garment fabric thickness correctly, rather than rely on default setting - you need to adjust 'stuff'. In this case you should set all your pattern piece additional offset collisions to be something like 2.0mm and their additional render thickness to something between 0.8 - 1.5mm.

In addition to this you need to consider the size of the mesh particle distance >>relative<< to the smallest crease radi or bend. because if the gathered cloth is folding too tightly it will poke through a base pattern in the garment due to the mesh density being too large.

So in these areas use a smaller mesh density of at least 5mm or apply the shirring to those pattern edge lines that need tight creasing (which will lower the particle distance in those areas) avoiding graphics (texture) poke through.
0
댓글