CLO Help Center
CLO Help Center
danielamv 已建立貼文,
So it's about that time where I post more requests. As always, if you're working on things like making the simulation better or hard surface collisions or stuff like that, feel free to ignore all ...
danielamv 已評論,
ottoline Oh dude! you've made something like that?? that's so dope. I wish I could do stuff like that, the most I've ever done was write a few VERY basic autohotkey scripts, and those almost killed...
danielamv 已評論,
Alright, so I guess it's just when you regular unfold a pattern you can then apply the half symmetric pattern to it and it will make it symmetric. It's just the "unfold symmetric" but applied after...
danielamv 已建立貼文,
In the newest update, there is new symmetry option called Half Symmetric Pattern, and I can't figure out what it does or when you're supposed to use it, has anyone figured it out?
danielamv 已建立貼文,
Hey, so when it comes to making pleats in garments, I find the pleats difficult to use and a bit confusing. So what i've been doing to create pleats is this process here- First I create internal ...
danielamv 已建立貼文,
I noticed this a few weeks ago, but when you add more than like 5 mm of additional collision thickness to a pattern piece, the surface starts popping and constantly moving, it used to be that addin...
danielamv 已建立貼文,
Before I get to my "list", I just want to thank all the developers who are working hard on this, I love that we get updates every few months with features and bug fixes I just want you to know I a...
danielamv 已建立貼文,
So, I've noticed that when I'm working on a complex project, everything bogs down, I thought it was just having a complex scene at first, but when I close the program and open it back up, it's work...
danielamv 已評論,
Ok. The problem you're having is probably from the additional thickness (rendering) of your fabric. Because the fabric is thin, imagine taking a very thin strip (less than 1 mm) off a piece of f...
danielamv 已建立貼文,
Ok. So, I always keep a notepad file and write down these things as I work. Now, they are mostly small annoyances, and if the developers are working on stuff like improving the simulation engine or...