CLO 헬프센터
When you crop origination artwork using trims within your previous software's make sure the crop on the images (origination artwork and normal textures) when exported share the same crop/trim mask ...
You have the lamp on the floor. Which is good for lighting everything in the apartment below in your scene. Try moving it up and outwards from the avatar (select and move with gizmo) so the lamp i...
It's most likely not the beta version, try toggling OFF the SHOW Rectangle lights (#1 to #5) if they are in the camera angle view they can be seen, so it simply looks like your rectangular lamps ar...
Booking files in and out of systems is a point of failure for rapid realtime digital design collections and ISO, a BIG communication risk management issue, and if I see this level of use in design ...
I think this is where CLOSET is indispensable to open and explore the single version or track a CLO3D file, the sharing space is well organized and the way you can structure the folders and garment...
Check the location of your CLO3D Library file (select folder and right click to copy file path) and make sure you don't have any software (firewall) preventing the download to that folder.
What over all scale is this garment (human size) or smaller ? Your mesh model scale looks small, you should always work at 'human scale'. And your particle mesh density for the pattern pieces looks...
Set the avatars mesh offset distance down to 0.5 - 1mm (the default is 3mm). Then re-simulate the stocking so it's closer to the leg surfaces. This will affect how the garment simulates so you need...
What hardware are you using ? Try using another HDRI (dome) there are a number of them and get rid of any active lights in the scene, then try a test render again.
Sure _ I appreciate it can be manually overcome, but keeping it in context to a Beta technical software issue, it's a pretty major issue that sbar textures that come from the Adobe image library th...