Where's the male crotch ?? !!
How can I add a measuring line on the avatar. I mean the size of the crotch in a male avatar.
Unfortunately, the male avatar is not physically correct at all, especially where the genitals should be there is a mound that resembles the female counterpart. Unfortunately, it is not possible to edit this mound, which makes the construction of men's underwear very difficult because there is no appropriate tension in this place, and the whole structure seems to be bad.
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missendocaprice Thank you for your input about our Male avatars. We have heard this from other users and are taking it under advisement. You can add measurement on the Avatar using the tape measure tools in the 3D Toolbar.
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The same goes for the breast cup size and chest shapes, will that ever be customizable ?
I am thinking at the very least in terms of anthropometrics that 'body' somatotype might be a real option at some point within the character types, as a leaping off point to morph shape adjustment. A.I. GAN's would nail this task for computation.
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Once again I encounter political correctness in avatars. Apparel design has nothing to do with political correctness. Lack of proper body parts results in a lot of rework and is very tedious. Even pants are designed incorrectly in this system. Since you have many complaints about it, correct it. The point here is not to add the actual genitals, but you can adjust the place where they should be properly adjusted so that the dimensions at this point imitate male proportions.
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Actually you can create your own mesh morphs, using a donar model in 3D modelling software (how we have made our inhouse changes), which means you can grow the extra 'bits' you need.
Does Alvanon model the 'bits' across all their models (No). So maybe this is an industry wide hang-up?
:-)
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Hello ottoline
Can you direct me more specifically how to do it?0 -
If you find a suitable bit of human anatomy, you can use an external software to take the CLO3D base mesh and the exact vertex number (and ID) and project it to another 3D model shape eg: a CLO3D avatar with the extra 'bits'. So you are basically moving the mesh surface of the existing CLO3D model into a stretched skin over an male with bits.
Then you can load the 3D object model as a morph avatar object because the mesh vertex count and vertex ID remain the same. CLO3D internally has the ability to do this but it drops the size adjustment capability of an avatar. See this post I wrote on that feature ... https://support.clo3d.com/hc/en-us/community/posts/360051825593-Importing-Body-Scans
There are also external software's that basically do the same thing as that tool in CLO3D, that you can also use eg: Russian 3D scanner
And in some CG software like Maya, autodesk, blender there are certain modelling tools that let you do similar with the base mesh. But the 'crotch' of the problem can be solved by making a mesh base morph that alters the vertex position into a more reasonable 'bits' bump.
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