Joakim Strickner

  • 合計アクティビティ 18
  • フォロー 0ユーザー
  • フォロワー 0ユーザー
  • 前回のアクティビティ
  • 投票 0
  • サブスクリプション 7
  • メンバー登録日

アクティビティの概要

Joakim Stricknerさんの最近のアクティビティ
  • Joakim Stricknerさんがコメントを作成しました:

    Hello Fashion3DX ! I was just searching for a better way to solve the same problem... right now im exporting the avatar as obj (selected) and imported the obj again, and then you can select divide ...

  • Joakim Stricknerさんがコメントを作成しました:

    Hello CLO Designers, thank you for your reply! We have many more details regarding the integration. We are looking forward to a solution in the near future as we are having many issues around the s...

  • Joakim Stricknerさんがコメントを作成しました:

    Hi vadsura, thank you for the feedback. We need, however to have highest resolution.   CLO Designers We are still having huge issus with the integration of Substance, which itself is a great leap f...

  • Joakim Stricknerさんがコメントを作成しました:

    Hello CLO Designers - we give up with Clo 6. Its full of bugs and make it impossible to work with it for us. we have been losing so much time, redoing things which clo6 is forgetting again. Now its...

  • Joakim Stricknerさんがコメントを作成しました:

    Hello CLO Designers ! Thank you very much! This is highly appreciated if that could be fixed as it makes it very hard to work together with the performance issue where the pc is frequently going in...

  • Joakim Stricknerさんがコメントを作成しました:

    Hello Lea and pabloquintana Thank you for your many posts and solutions in this Q&A. Found this post searching for an answer for our rtx3080 working hardly nothing while rendering (2-5%) while the ...

  • Joakim Stricknerさんがコメントを作成しました:

    yes, we are having quite big poblems with clo6. The substance inegration is still having many bugs and overall, its performing very slow, with huge lags on a 32core amd cpu. The mac book pro 19 is ...

  • Joakim Stricknerさんが投稿を作成しました:

    Hi there, maybe someone knows the trick... we have massiv problems of not beeing able to trust the substance integration. First of all in copying Colorways CLO forgets the filepath of Substance Mat...

  • Joakim Stricknerさんがコメントを作成しました:

    Hello, this might have some reasons why this important feature was taken out? ..for some tight garments the visible avatar mesh is making renders unusable. Is there another work around then: https...

  • Joakim Stricknerさんがコメントを作成しました:

    Hello Clo Comunity, i have a question regarding looping of motion file or " how to have the same exakt wrinkles in the end and start of a motion" ?  Motion looping is at least what I think would be...