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Hard edges on scene props


  • ottoline

    Check out the vray render engine and then look to setting your material shader to a gem matertials.

    See >> manual link

    Typically a crystalline material will have a differing IOR factor that you input into the shader to get the correct value. However in vray CLO3D they use a list of default material shaders that you select from a drop down window to set that material preset. That will then bring up additional factors you can tweak in the shader to get the right render result.

    You may also need to check your incoming 'gem' mesh has the right quality of >flat< faces and edge normals, and that they are not flipped or that the gem 3D model has been sub divided so it loses it's crisp shape.




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