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Weird Lines when creating pants

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  • ottoline

    You need to subdivide your avatar 3D model and smooth the mesh so the facets of the avatar (qauds) don't show through where the cloth collides with the avatar surface. Also check your avatar mesh collision offset, the default is usually 3mm. See manual link >> [Link]

     

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  • corygriffey3

    Thanks so much!

    0
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