Set the properties of the avatar.
- Click an avatar with Select/Move tool.
- Click an avatar.
→The properties appear in the Property Editor. -
Adjust each properties below as needed.
Properties Description Information Name /
Item NO.Enter a name and an item number of the avatar. Tech Pack
(CLO-SET)
Set whether to include avatar in the Tech Pack or not. Body Styling Style Configurator Set the appearance of the avatar.
You can manually set the color of hair, skin, underwear, eyebrows, Eye (ver 2024.1) and lips by clicking the Style Configurator button on the right.Adjust the position of the avatar's eyes horizontally or vertically.
📝 Note: This option is only supported for the new avatars available starting with version 7.2.Surface Skin Offset Adjust the distance between the avatar and the garment.
Since the avatar and the garment consist of the meshes, a very high value of particle distance and low value of Skin Offset can cause the avatar to protrude out from under the garment. To prevent this, the default Skin Offset value is set to 3mm, which is the proper value for creating a garment. When you fit your garment accurately or create a fitted garment, lower the value of the Skin Offset.📝 Note: Leave the default value until you almost finish your garment, since the simulation is being slow when you lower the Skin Offset of the avatar and the Particle Distance of the garment.
FrictionIncrease the friction value to prevent a garment slipped away while draping or animating. Static The friction when a garment is in stationary position. Kinetic
The friction when a garment is moving. Soft Body Simulation
Apply deformable body simulation to express skin elasticity
This option is only available on CLO's default adult avatar, and can only be simulated with garments.📝 Note:Soft body simulation is reflected when recording animation to enable realistic expression, and soft body simulation can also be applied to 3D dummy or scan files converted to CLO avatars. (ver 7.3 )
Divide Mesh Adjust the number of the avatar's meshes to smooth the surface of the avatar.
Be aware to use this feature when it is necessary. The higher you set the meshes, the bigger the size of the file can cause the slower speed of the program.
E.g. This works best when you drape a fitted garment such as leggings since the meshes of the avatar appear.Material Set the Material of the avatar.
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