Weird Lines when creating pants
When using the Clo avatars and designing pants I get these weird lines anywhere the pants would be draped close to the body (in this example: on the thighs of the pants). Does anyone know why this is happening and how to fix it?

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You need to subdivide your avatar 3D model and smooth the mesh so the facets of the avatar (qauds) don't show through where the cloth collides with the avatar surface. Also check your avatar mesh collision offset, the default is usually 3mm. See manual link >> [Link]
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Thanks so much!
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