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SBSAR materials

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  • vadsura

    @ottoline

    Thank you for your opinion. I know about the vizоо and the scanned materials. I am sometimes sent xtex fabric. In the program vizoo. the vizool can even do the tile material. But the worker who does the scan, sometimes forgets to put an even sample.
    This is the last century. But while they can not do without them.

    The question was not about the scanned materials. I'm interested in the support of 100% parametric procedural materials. Sbsar takes up little space and easily scales from 512 to 8k resolution. If you do not know about procedural materials, do not make the wind that blows in my ears.;) On Substance sorce, almost all materials are procedural, although there are not many scans.

    I will be interested in the official comment whether it will support clo and sbsar the same. Thx




     

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  • vadsura

    I did not offer to refuse the scanner. The scanner is the fastest and most accurate solution. I proposed to expand the possibilities of the clo by supporting sbsar. This is a very compact form of storage of parametric textures, in which the same color can be changed at will.
    Of course sbsar is not the standard of the fashion industry, it's the standard for the 3d industry. It does not interfere, it helps each other.

    It is better to always look 2 steps forward than to to catch up.

    You cooperate with allegorithmic and xtex, xtex cooperates with allegorithmic. I just wanted to know when the fruits of this cooperation will appear in the form of sbsar support. Was that a bad idea?

     

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  • vadsura

    "That's not a production workflow - that is a CG workflow without realworld production constraints. These 2 simulations are accurate to what will be made off the loom. Big difference to a fashion focused designer working in the digital realm."

    The program clo refers to the world of CG. or not so? Or fashion? Or maybe it is at the intersection of fashion and CG?
    Try in colorway layout coloring with different colors of that jacquard fabric, the photo of which you showed.

    Unfortunately, we can only change the color in add color.
    Colorway does not work if you need to load a different texture of the fabric.
    If there was sbsar support, then the color for a single jacquard thread would not be difficult.
    Jacquard weaving is very easy to imitate just one node of a tile sampler ib substance designer.
    Are you suggesting that you install a sbsar using scripting? It's probably still a question in the license for unpacking the SBS archive. The blender does not have this capability, although there are plenty of script writers.
    I can not force you to buy a license from the Allegorithmic, and my exhortations to look at 2 steps ahead have not impressed.
    Sbsar includes support for mdl materials. If you did not know.

    Apparently, you like to look back, and look at the competitors. If they do not, then we do not need it either.
    And if optitex or gerber or vstitscher will support sbsar? Then you will be interested?
    2 steps forward, look your eyes.

    Unfortunately, and maybe fortunately, clo it is not a full program for the garment industry, the clo only imports ready-made patterns, and does 3d visualization. There are no full functions of the sewing cad.
    This is the simplicity and convenience of Clo.
    Only visualization. Is not that CG?

     

    Everyone stayed with his in this discussion. You do not need it, I need it. You can answer briefly. 'We will not implement support for the sbsar. Briefly and clearly.

     

     

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  • vadsura

    Well, if you do not want to support sbsar, do not. I understand the license is expensive.

    But you already have a license for vray. Add the displacement channel to the renderer. And tessellation in the viewport will not be superfluous.. You do not need to buy a license for this.
    The fabrics in the viewport and the render look flat.

    Everything except hair. In the settings of hair, you can add more settings. What we have now is not enough.
    Thank you.

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  • anhle

    Hi Vadsura and Ottoline,

    Thank you so much for bringing this topic to our attention! It was also really interesting for me to see the discussion about materials and how fashion and the CGI worlds are definitely intertwining. 

    To answer the initial question about CLO x Substance integration: as of now, the partnership is between the Marvelous team and Substance, so all of the initial development will probably go to MD first. I can't reveal too much because we're in the early stages of collaboration, but it's good to know that users will value having a direct material integration with SBSAR files! 

    Though I said that the collab is between MD and Substance, that doesn't mean that CLO won't ever see these features. In the past, I've seen that a lot of MD features do come to CLO after a few months, and our teams understand the need for various integrations. 

    As always, thank you both for engaging in discussion. Though I see you may not agree on all points, I've learned a lot about what you'd like to see in our software for the future.

     

    Anh

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  • vadsura

    @ottoline

    Vadsura are you a professional designer working within fashion?
     
    Yes, I am a professional designer of the sewing production technologist, many years of working experience in garment factories from the purchase of equipment and construction of production, to the release of finished products. I am graduated from the university and worked for many years in the industry offline. Now I work as a freelancer on building clothes and visualization online.
    As I said before, I work as a freelancer on visualization of clothes.
    For example, I have only a photo of clothes and a scan of a cloth of poor quality that does not have a tile. Or the fabric has a rapport more that would fit in the scanner to the visual. Or the customer does not have a sufficient sample size of the fabric, that he would support rapport. Such orders are 95%.
    Of course, this is not entirely professional, but we work so that there is. Sometimes the customer and the performer are far from the designer of textiles and designer clothes and patterns.
     
    You wrote a lot of text, advertising the vizoo and it's good, but you try to humiliate what I suggest. And behave not professionally, frankly declaring that with the help of sbsar it is not possible to make changes. If the support of the sbsar is embedded in the clo, the color changes, normal and other settings can be done in the clo itself. You frankly confuse smart materials created in substance painter, with sbsar created in substance designer. What you heard, but criticize not knowing the capabilities of the designer.
    You have experience working in the CG or just scanning the materials. I did not occupy myself with fabric manufacture, the problems of textile production are not interesting to me. But very often I received files from the customer who do not have a repeat rapport.
    I noticed a blatant error in the normal map. Those flowers that you added do not look right. I do not see them on other maps except the color. It's fake.
    The embroidered flower is located above the main fabric. I do not see this not on one map.


    Using xtex it is possible to configure parameters inside the clo. Or do you suggest writing scripts for linking textures? Are you serious?
    Or was it a joke?
    As Ahn wrote, it is possible to support sbsar inside the MD.
    MD users do not have renderings inside the MD. They have another pipeline. This is a mesh export to another package, a retopology, the addition of detail in zbrush, export to the third package for texturing and rendering. Other packages already have support for sbsar. Inside the MD, no one adds color, only as an ID map. In MD support sbsar or anyone who does not need. Absolutely.
    But users of clo are useful.
    No one offers to give up support for vizoo & xtex. This is also very important.
    Regards.

     

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