Objective
Compress the various files used for Garment creation into one file, and save it.
※ Note:
Files included in Project (*.zprj) files
- *.avt file, with all Avatar-related data [Avatar, Accessories, Arrangement Bounding Volumes, Arrangement Points, Avatar Size, Poses]
- If there are multiple Avatars, they are all saved within the Project file (ver2.3.0).
- *.zpac file, containing all Garment-related data (3D Garments, 2D Patterns, Fabrics, subsidiary Materials)
- *.anm file, if an Animation has been recorded
- Any 3D environment settings (Wind, Light, Ground, Background Image/Color, Scenes/Props)
- Simulation options set by the user (ver2.3.0).
Location
Open Project File
Main Menu ▶ File ▶ Open ▶ Project (Ctrl+O)
Add Project File
Main Menu ▶ File ▶ Add ▶ Project (Ctrl+Shift+O)
Save/Save Over
Main Menu ▶ File ▶ Save Project (Ctrl+S)
Save As
Main Menu ▶ File ▶ Save As ▶ Project (Ctrl+Shift+S)
Save with Other Files
Main Menu ▶ File ▶ Save As ▶ Project (with Other Files)
Operation
Open Project File
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Open ▶ Project (Ctrl+O)
→ The Open File window opens. - Select the desired file and click OK to load the file.
※ Note: Double-click the Project file *.zprj or drag and drop it onto the 3D window to open it.
Add Project File
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Add ▶ Project - Navigate and select the Project file to be added and click Open.
→ The Add Project window appears. - Apply any detailed settings, then click on the OK button.
Add Project Options
ObjectGarment (.zpac) Checking the box will add the Garment compressed in the Project file. Avatar (.avt) Checking the box will add the Avatar compresses in the Project file. Translation X Move added items horizontally along the center of the 3D environment. Y Move added items vertically along the center of the 3D environment. Z Move added items front and back along the center of the 3D environment. Unit Select the measurement unit for translation.
※Note: Right click on Project files directly in the Library window and select Add to Workspace from the pop-up menu to add Garments and/or Avatars contained within Project files.
Save Over Project File
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Save Project (Ctrl+S)
→ The original Project file is overwritten.
Save Project File
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Save As ▶ Project (Ctrl+Shift+S)
→ The Open File window opens. - Select a location to save the Garment file.
- Enter the Project name into the File Name tab and press Save to save the file.
→ A Project file *.zprj will be created along with its thumbnail image.
Save with Other Files
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Save As ▶ Project (with Other Files)
→ The file browser appears. - Navigate to the desired path and designate a file name, then click Save.
→ The Save Project window appears. - Select the additional file types to save with the Project file, then click OK.
Option Description Texture Save textures applied to the Garment. Pattern Outlines (DXF) Save the patterns in DXF format. Adobe (PDF) Save graphics applied to the Garment in Adobe (PDF) format.
→ Save dialogues corresponding to the selected options appear (Texture, DXF, Adobe). - Configure each save dialogue as needed, then click OK.
→ A folder is created in the designated save path under the previously entered name, and all selected file types are saved within the folder.
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