CLO Help Center
CLO Help Center
Hi, Indeed, I found that was the problem. As many times I use high poly avatars and everything works fine, I didn't expect this would work differently. Thank you!
Maybe important to mention that the trim tested is an .obj saved as a trim in CLO.
here it's possible to see what I have obtained when I first applied a different texture. By doing the above, I just reduced my variables.
the result is the same whether I use the same or a different texture on the back. Of course I want to use a different texture and I did until I realise there was something wrong on the side view.I'...
Many thanks CLO Designers! However, that solution does not really work when I start the simulation. I put the solidify at 100, I select S-Hardware, particle size 3 and 5; 2mm of thickness and the r...
Hi, Many thanks for that! Actually I found different issues when using "obj load as trim" and "obj load as avatar". I want to have the following, in which the fabric goes over a part of the trim li...