Trouble maintaining textures when exporting to FBX
FBX file manages to keep color and simple textures, but by default changes all opacity to 100% and all material types to fabric_matte. This drastically changes the look of what I'm making. How do you maintain all texture details when exporting from a project file to a FBX file?
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Dear CLO friend, information such as reflection intensity is always lost in all 3D formats as there is no norm for a translation of this particular value. If you want to save more information, incorporate UV maps into your workflow, which would have to be baked with the UV Editor: https://support.clo3d.com/hc/en-us/articles/360053418574-UV-Editor-Mode
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