Fabric rendering
Hello!
I created my own fabric from a swatch that I scanned. When I simulate the garment, the corners of some of my pocket flaps seem to not render correctly. Any idea what might be causing this to happen?

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hello jeffyee, that seems more a mesh issue. I think you have a double layer in that corner and the under part has come above.
Yuo can solve this problem using the mesh selecting box ( the green mesh selection) and push that part under or pull out the one that must be above.Daniele
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Thank you danielemanassero! I tried what you suggested but was unable to pull or push it out (due to my inexperience). I was able to solve the issue by changing the particle distance to 18 from the default 20.
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