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CLO 帮助中心
I'm exporting my simulated animations into Unity and was wondering if there was a way of either reducing the poly count of the existing topstitch, or use my own 3d geometry?
I have a garment animation I want to export and use in Unity. When I select fbx as the export type, Cache Animation is selectable but Animation is greyed out. Ideally I'd like the animation as a ke...