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derickflory 进行了评论,
I turned off those checkboxes, and am still getting the issue. They seem to be vertical in my uv screen, but horizontal on my mesh pieces.
derickflory 创建了一个帖子,
I'm trying to make a backpack, and in the 3D viewport, it looks fine and acts fine. But in the UV viewport, the puckering normals (map that I want to use), are going through and behind the other UV...