derickflory

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  • derickflory 进行了评论,

    I turned off those checkboxes, and am still getting the issue. They seem to be vertical in my uv screen, but horizontal on my mesh pieces.

  • derickflory 创建了一个帖子,

    I'm trying to make a backpack, and in the 3D viewport, it looks fine and acts fine. But in the UV viewport, the puckering normals (map that I want to use), are going through and behind the other UV...