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Separated imported surface 3D avatar problem

评论

  • pablo.quintana

    Hi Steph. Can you share the settings when exporting from CLO, the settings when importing it, which software and how are exporting it back to CLO?

     

    P

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  • vadsura

    In new avatars, arms and legs are a separate mesh. Therefore it is necessary to use up to the arm.

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  • steph170293

    Vad, as you can see in the third image posted here, I'm showing that flatten pen can go from torso across to the arm, so I didn't find any problem there, it doesn't seem like arms and legs are a separate mesh. When I use editing software (Zbrush and Blender) just for filling torso areas, I don't edit arms or legs, so my question is, is there a problem with the new version that separates the meshes when importing? 

    Pablo, I use FBX format and I have tried OBJ too, same result.

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  • pablo.quintana

    Hey Steph. I don't see how the import module will separate the meshes. I have had a similar problem in the past with the objects not having enough vertices made the line go through a large gap between vertices. Why don't you try exporting without re-writing the normals? I've had weird results from DAZ to CLO and Blender when I allowed DAZ to re-write the normals.

    It appears that this is a trial-and-error solution. If you find the issue please share in the Community.

    Also, can you try sending me the OBJ file?

     

    P

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