pablo.quintana

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  • pablo.quintana 进行了评论,

    It looks like there is more than one avatar there. Start a new project and copy the patterns into it.

  • pablo.quintana 进行了评论,

    The textured surface sin is all-to-common that I wonder if CLO could do something to make it really hard an un-intuitive to turn it on. As for using manufacturing techniques like folding seams in C...

  • pablo.quintana 进行了评论,

    Your material is too soft. You have to use a stiffer material or use an avatar inside.  

  • pablo.quintana 进行了评论,

    lukrecija,  I have been a CLO user and a Power User several years now. I am going to say what you probably won't want to hear: use Windows on a PC with 12 real cores, get a modern RTX GPU, a fast M...

  • pablo.quintana 进行了评论,

    Hi vketteniss. I would approach this from two angles: 1. Remove the construction lines after you get the outline shape you are going to extract. You don't need them anymore and they are cluttering ...

  • pablo.quintana 进行了评论,

    lacreanomade, check the graphic properties of the graphics that must be on top. There is an order for your graphics (just like with any overlapped graphics) and a Z Offset which you can use to brin...

  • pablo.quintana 进行了评论,

    If your button is a trim added manually or added via the button function, these are trims, which provide no collision with fabric. You'd need to pin or sew the loop to your fabric and place the but...

  • pablo.quintana 进行了评论,

    Hi Candide, let me try and explain what is happening and some avenues to try and solve it. The seam you see is the side seam in CLO, which is showing a bit different than the front and back sides ...

  • pablo.quintana 进行了评论,

    First. I would say from the first image that you are not using a particle low enough to accommodate for the geometry that is needed for small curves. Try lowering the particle distance to 5 mm and ...

  • pablo.quintana 进行了评论,

    Exactly. It depends on who created the SBSAR and which parameters were exposed.