Importing more complex V-Ray materials into CLO
I am creating some wax candles in 3DS Max with V-Ray materials. Wax has some translucency, which doesn't match with any of the material types preset in CLO.
Has anyone imported other items into CLO that contain more complex materials?
The alternative is to export from CLO into 3DS Max, but the Colorway function for a dozen type of textures is not as efficient in 3DS Max as it is in CLO.
Any thoughts from the community?
P
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SSS did not promise. People say they will add displacement to render. Why do you need sss? only for avatars? More relevant translucenty. There are still big problems with the normal map, it does not have a smooth adjustment for the render. In the viewport behaves more adequately. Another normal mapa is very influenced by the reflection, it's not like pbr materials. It's Complicated.
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Thanks for replying Vad. I need this for importing other materials like wax candles and. Any solution you can think of?
P
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Pablo, if you give candles, then you want fire and smoke. ;)
Substitute candles on the background, or add on post-processing.Try to apply a glass shader with a large roughness, it may be like a candle.
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Thanks Otto. If I make those materials in MDL language, how will I import those materials into CLO?
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"how will I import those materials into CLO?"
;)
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Can i have a question , How to make water comes out of the bathhub?
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