CLO 헬프센터
mdinoulis님이 에 댓글을 입력함
I'm still struggling with this and any help would be appreciated. I have tried using Alembic files but it's not working fully. I can import the garment animation into UE4 as an alembic but all of t...
mdinoulis님이 에 댓글을 입력함
Thanks Pablo, I've added this in the product feedback section. Best Regards, Dino
mdinoulis님이 에 게시물을 만듦
All of the available fabrics in CLO seem to have some stretch in them. This makes it very difficult to model garments that have rigid components such as corsets etc. Would it be possible to create ...
mdinoulis님이 에 댓글을 입력함
Many thanks Pablo, It's still wrinkling up a bit, but is working a lot better than all the other settings I've tried and should be good enough at least when used as underwear where the dress will g...
mdinoulis님이 에 댓글을 입력함
Hi Pablo, Here are some example photos. Plus a pattern I have been using and examples of the type of dresses I am ultimately looking to create. I'm finding it impossible because all the fabric...
mdinoulis님이 에 게시물을 만듦
Is there any way of creating fabrics that have no (or very little stretch) and which do not bend? I am trying to create an 18th century dress and I am trying to create a set of stays. There are a c...
mdinoulis님이 에 댓글을 입력함
Hi Adam, For the import into Unreal the garment and avatar have to be part of the same single rigged mesh with the garment on a separate material slot. I previously tried parenting the garment mesh...
mdinoulis님이 에 댓글을 입력함
Hi Adam, Yes, I agree UE5 looks great, but just having a scarf waving in the wind is a bit weak. That's really what I'm looking into in my research at the London College of Fashion actually. How to...
mdinoulis님이 에 게시물을 만듦
I have some garments designed in CLO that I need to import into UE4 along with the rigged, animated avatars so that I can use UE4's real time cloth simulation to simulate the cloth movement when th...
mdinoulis님이 에 댓글을 입력함
Hi Adam. When I select PC2 in the modifier panel it all works. That's perfect. Many Thanks for your help. P.S. I need to do a similar thing to get the rigged avatar and garment into Unreal Engine...