jiaqian

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  • jiaqian님이 에 게시물을 만듦

    Hi guys! Anyone has experience with not being able to open the drop down menu for tools in Clo? i tried to use the internal rectangle tool today, but can't seem to open up the drop down menu for  t...

  • jiaqian님이 에 게시물을 만듦

      Happy New Year everyone! I have 2 questions that I need help with. 1) How do I add clothing rack and hangers to Clo? I am trying to showcase my collection like the following image.   2) How do I ...

  • jiaqian님이 에 댓글을 입력함

    CLO3D 5.x was already pretty slow for me.  After upgrading to 6.x it's even slower.  Praying there are some performance fix updates soon. Also, are there any preferences, that I can set to improve ...

  • jiaqian님이 에 게시물을 만듦

    Hi! It was my first time making a backpack in Clo today.  I can't seem to make make the fabric stiff/structured?  I have tried changing the stretch, sheer and bending properties to 90, but nothing ...

  • jiaqian님이 에 게시물을 만듦

    Hi, How do I move 1 or 2 of the avatars to different spots with garments on?  I would like to place some avatars further back.  I know you could use the X-ray function to do so, but when I did that...

  • jiaqian님이 에 댓글을 입력함

    Oliveira Daniela, I am trying to learn now to feed/insert the belt through the loop like in your picture.  Do you perhaps have the instruction for it or any helpful video tutorials you've used befo...

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    danielemanassero LOL OOPS!!! GOOD CATCH and thanks for the tip! I set it to 0 and skin off set to 0 and it is still slightly raised. Is that how it's suppose to look or is there anything I should c...

  • jiaqian님이 에 게시물을 만듦

    Hi,  For some reason, my shoulder strap won't lay flat on shoulder?  I have changed the particle distance to 5 and skin offset to between 0-1, but still nothing changed. Did I miss something? Thank...

  • jiaqian님이 에 댓글을 입력함

    Thank you, Pablo!

  • jiaqian님이 에 게시물을 만듦

    Hi,  How do I achieve the look of a peacoat in terms of changing material thickness?  I imported my own texture and I have tried to change material thickness/render collision thickness as well, but...