CLO 헬프센터
danielamv님이 에 게시물을 만듦
So it's about that time where I post more requests. As always, if you're working on things like making the simulation better or hard surface collisions or stuff like that, feel free to ignore all ...
danielamv님이 에 댓글을 입력함
ottoline Oh dude! you've made something like that?? that's so dope. I wish I could do stuff like that, the most I've ever done was write a few VERY basic autohotkey scripts, and those almost killed...
danielamv님이 에 댓글을 입력함
Alright, so I guess it's just when you regular unfold a pattern you can then apply the half symmetric pattern to it and it will make it symmetric. It's just the "unfold symmetric" but applied after...
danielamv님이 에 게시물을 만듦
In the newest update, there is new symmetry option called Half Symmetric Pattern, and I can't figure out what it does or when you're supposed to use it, has anyone figured it out?
danielamv님이 에 게시물을 만듦
Hey, so when it comes to making pleats in garments, I find the pleats difficult to use and a bit confusing. So what i've been doing to create pleats is this process here- First I create internal ...
danielamv님이 에 게시물을 만듦
I noticed this a few weeks ago, but when you add more than like 5 mm of additional collision thickness to a pattern piece, the surface starts popping and constantly moving, it used to be that addin...
danielamv님이 에 게시물을 만듦
Before I get to my "list", I just want to thank all the developers who are working hard on this, I love that we get updates every few months with features and bug fixes I just want you to know I a...
danielamv님이 에 게시물을 만듦
So, I've noticed that when I'm working on a complex project, everything bogs down, I thought it was just having a complex scene at first, but when I close the program and open it back up, it's work...
danielamv님이 에 댓글을 입력함
Ok. The problem you're having is probably from the additional thickness (rendering) of your fabric. Because the fabric is thin, imagine taking a very thin strip (less than 1 mm) off a piece of f...
danielamv님이 에 게시물을 만듦
Ok. So, I always keep a notepad file and write down these things as I work. Now, they are mostly small annoyances, and if the developers are working on stuff like improving the simulation engine or...