CLO 헬프센터
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I figured out how to fix: Menu Settings > User Settings > Graphic Options > Normal Blending > Whiteout
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I draw a line to demonstrate the puckering. In the UV Editor, I see that the puckering is not blended into Normal map. It's seperated with fabric normal map. Is there an option that I forgot to ...
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The same to me. Does anyone can show me how to solve this issue?
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Thank Marta, it worked!
mrhuynhanh님이 에 게시물을 만듦
I create this model in Clo3D 3.5 and see these ugly topstitches. How can we make it look nicer?