CLO 헬프센터
See how a knitwear virtual sample ( knitwear virtual_sampling ) uses knot base pitch for the texture map building > this is built in realtime using the library of knots, and the yarn is simulated...
You can change the HDRI (free HDRI's > hdrihaven.com ) from the Render workspace > Render Tab > Light properties > Dome Light > Environment map > Load new HDRI (for new lighting map image ) or to r...
I tend to stick with a solid version whilst on a project, until I discover a feature bug slowing me down or preventing me working around it. I update almost immediately, but keep my production to...
fran6757, You can download into a separate (new folder) and still keep your old version (you can just log in and out of versions), maybe that's not a bad approach to rolling upgrades, I typically...
nathalie read this thread's 'comments section' >> and keep in mind the comment dates. But as Vad points out not all graphics cards are created equal where developers tend to be coding for specific ...
Try creating another keyboard shortcut for that function in user settings.
Hair - can transport light along the strand in the real world, which means to a degree, there is always an emission or absorption component to white fur, dependent on the direction of the light an...
I would send that garment file to CLO3D and let them check it. File it under odd behavior. I have never come across that fault in many years, so you may have something obscure in the patterns wo...
A single texture file should not be that large. So swap it out for another texture that is smaller. A good tiling texture can be quite small but still work well in render. Less than 16MB. Hard to...
Dyron, When you create your garment type for creasing in CLO3D, you have a number of options on how to get the frequency (crease, fold and pucker) into the final simulation. That is basically a wor...