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Definitions of PBR fabric properties for importing textures

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  • ottoline

    There are different Fabric >>shader<< types within CLO3D. The CLO3D render engine is vray and hence the fabric shader >types< need to be allocated to the PBR material maps. This means you set your 'fabric' material shader >type< from the drop down menu (eg: matte, metallic, glass,  etc) which then brings up a new vray shader modal (list) which may or may not have certain map settings available based on the material >type< of shader you select. Once you have set your shader type you can navigate through and load the types of image maps (PBR) into the relevant slots.

    You will find these follow the basic vray materials which are also listed on the CLO3D manual help pages.

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  • CLO Designers

    Hi yellowtail

     

    Thanks for your questions. 

    In CLO, there are two types of roughness property.
    One is for "Intensity", and the other is "Map".In the "Intensity" type, the CLO sliders 0~100  correspond to 0.0~1.0 in other 3D tools. In the "Map" type, it works differently. The CLO 0~50 corresponds to 0.0~1.0 in other 3D tools.

    In CLO users can control reflection intensity by property editor. It corresponds to 0.0~1.0 in other 3D tools.

    And the reflection intensity defaults to 15 because we optimized for the cloth render environment.

     

    Thanks, 

    CLO Team

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  • yellowtail

    Thanks ottoline and to the CLO Team. The reminder about the connection with VRAY and the advice about the sliders was very helpful. I've now created a recipe that gives faithful appearance of our scanned textures in CLO3D.

    Cheers!

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