Creating a material with complex perforations. Two problems.
Hi, there are two problems. I roughly understand what's going on, but I can't figure out how I can solve this problem.
I'm trying to create a material with a perforation. When importing from PDF, the file is too heavy, so I tried to load the perforation as a texture with transparency in png format. But here there was another problem, now the material has become semi-transparent.
How to make a perforation without overloading the program and without translucency of the fabric?
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Use a high resolution image map for perforations at that number and scale.
The transparency is related to the white+black value (0,255) used to describe the alpha channel in the image relative to the shader. And what you are looking at is the 3D window view of that material using that render engine for 'preview' mode of your 3D garment arrangement. When you shift to the next render engine > vray > the materials (fabrics) and their respective placement in that shader (fabric) will render based on the vray render engine and not the 3D preview window.

If you change the 3D window preview to the PBR preview mode for textures, you may get a better result with the other shader maps and environment in the 3D preview scene.
However with texture image maps that have transparency in them or an alpha channel assigned from a previous engine you need to ensure the values you use (0,255) are assigned for the render engine (shader) you will do the final render in > eg: CLO3D vray.
What you see in the preview may not be what happens in the next render engine (vray) > based on how that shader (fabric) uses the RGBA image. Or in the case of the alpha map being separated out from a diffuse map> RGB map with separate Alpha channel image for transparency.
See in the Fabric map there are two modes > RGB and Alpha.

So the diffuse texture > (texture) would be an RGB map. Or to describe the transparency you could opt to load an Alpha map.
Make sure the opacity slider is set either to 100% for a map that describes perforations using a black and white map, or to your preferred level of surface (map) transparency (opacity if the fabric is translucent eg: thin silk).
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These settings are not available in version 5.2, I don't see them? Are you using version 6? If Yes, then I will install it. I think this will solve my problem.
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Yes I am in version 6 testing it. There are definitely some fabric material advantages to the beta.
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