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What should i learn first? CAD Pattern or Clo3d? What software to learn for CAD Pattern?

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  • ottoline

    CLO3D 2D Pattern drafting CAD is not as sophisticated as production 2D fashion CAD linked into production marker layouts as these have different productivity drivers that may be geared to CNC cutting etc, but it is still a very capable 2D pattern garment sampling drafting system, so if you are familiar with making paper patterns, it's maybe actually quite a good 1st step into 2D pattern CAD as it has just enough tools to allow you to make a sample pattern shape, set the basic cut lines, and features, and do simple grading. Which should introduce you nicely to 2D CAD drafting so should you want to take that further into production 2D CAD that is geared to high volume manufacture you could transition those skills into whatever system you might want to dive into more deeply.

    The nice thing about CLO3D is that it is a one stop system, for making a digital sample, you can certainly make a good sample CAD draft in CLO3D and pass it onto production, as that is pretty standard practice so if you are a paper based pattern maker you are going to love using CLO3D as your skillset will transfer well into this digital workspace. And possibly that is also the best way to transition into digital CAD - as CLO3D is a physical drape simulator in realtime - so you will get immediate feedback on the pattern shapes you create, much like doing paper pattern making you may find it actually a better fit than hardcore production 2D fashion CAD. As sample making is about getting out that single size quickly and proving it's fit whilst reducing the development time - and that is everything CLO3D is geared to. 

    Get used to using the 2D pattern drafting tools, so study how they are used in CLO3D - there are some good tutorials on this on their you tube site. But you can also import a card pattern shape as a scale image (eg: like digitizing your historical blocks) and trace them as a background image in the 2D drafting space, so you are not limited to just one approach you might use a mix of ways to arrive at a 2D draft. However there is nothing like using your same geometry skills with a ruler and pen on paper > into the 2D drafting workspace, just familiarize yourself with where the basic tools are. I would think you would be drafting a good pattern in less than a week with CLO3D, the tools are that simple to learn, and unlike production 2D CAD you don't need to learn a vast library of functional tool, CLO3D is well thought out from the point of view for easy learning. 

     

    I would start by placing your feet up, go get a cup of coffee and just watch the online CLO3D you tube videos that interest you about the 2D drafting tools and basic garment construction, don't try and remember it, just expose yourself to a solid day of video watching and let your head absorb the process and all the tool types - learning through osmosis.  Then after a healthy 8 hours of short videos you should have a more broad comprehension of what to focus in on in drafting tools. Then cheery pick the tools and topics that relate to your paper based pattern craft, and think about a workflow that you work towards that lets you step into trying out some of the 2D drafting tools for a simple clothing item - something you have made before so you can gauge the differences between a paper based workflow and a purely 2D CAD approach. Master that simple garment > then over time explore the other things you want to know about more deeply. I would think after a week you will be up and running with it quite happily. Don't try and know everything - just learn  20% of tools so you can do 80% of the project without too much drama. That basically means you only need a few drafting tools to draw lines, curves, and move, copy, mirror  parts, that gets you most of the way there, the rest you learn about as you progress reducing each patterns build time by leveraging how to better use the tools or find a new way to use a CAD feature to expedite pattern making (eg: pleat development and cut & slash).

     

     

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