주 콘텐츠로 건너뛰기

CLO 헬프센터

어떻게 도와 드릴까요?

Maintaining the sewing seams

댓글

  • pablo.quintana

    tteuka47, the seams you see in CLO are simple normal maps applied to the seams. So, in reality there is no indentation there created by geometry, but a normal map.

    Now, I don't know about the possibility in Keyshot, but I'm certain that in 3DS Max or Blender you can apply a solidify modifier to add thickness and then apply a bevel modifier to get a real geometry effect of the seams.

    1
  • ttemuka47

    Pablo Quintana 

    Hi Pablo, Thanks for your response. Now I'm trying to get geometry effect on seams in 3ds max. 

    How should I export garment from Clo3d? Do I have to make them quads, instead of triangles? And do I have to export thin with weld points, or without weld?

    I have found shell modifier for thickness in 3ds max and now, I can't figure out how to  bevel the edges

    0
  • pablo.quintana

    ttmuka, I believe quads is much better for modeling and modifiers, so better to export as quads. You should export Thin without weld for more control in 3DS Max. As for how to add thickness and then a bevel in 3DS Max, that is beyond the scope of this forum, but I'd image you have to use solidify and bevel to get the same effect.

    0
댓글을 남기려면 로그인하세요.