Maintaining the sewing seams
Hi. I want to export garment from clo3d to Keyshot with visible sewing seams. How can I achieve it? Do I have to sculpt them in Zbrush? or is there any other method? Thanks!

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tteuka47, the seams you see in CLO are simple normal maps applied to the seams. So, in reality there is no indentation there created by geometry, but a normal map.
Now, I don't know about the possibility in Keyshot, but I'm certain that in 3DS Max or Blender you can apply a solidify modifier to add thickness and then apply a bevel modifier to get a real geometry effect of the seams.
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Hi Pablo, Thanks for your response. Now I'm trying to get geometry effect on seams in 3ds max.
How should I export garment from Clo3d? Do I have to make them quads, instead of triangles? And do I have to export thin with weld points, or without weld?
I have found shell modifier for thickness in 3ds max and now, I can't figure out how to bevel the edges
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ttmuka, I believe quads is much better for modeling and modifiers, so better to export as quads. You should export Thin without weld for more control in 3DS Max. As for how to add thickness and then a bevel in 3DS Max, that is beyond the scope of this forum, but I'd image you have to use solidify and bevel to get the same effect.
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