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blender can't pack CLO3D fabric files

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  • ottoline

    That's a very old version of blender, you should update it to at least the production version of the older blender 2.79 (at the very least) as there were changes to improve that older version before they (Blender) transitioned to the newer version interface for 2.81+ . Basically the new version of blender is substantially better but might present a slight learning curve due to the newer UI interface and workspace features. (Much better by the way) So you should plan to transition because there are numerous editing, modelling and file translation benefits to doing so. So first thing is - get blender 2.78 up to date by upgrading to 2.79 production blender.

     

    It looks like you have shader problems with some packed materials coming from CLO3D. So you may need to check that those materials for pattern pieces are correctly allocated and that there is no missing reference to a image file from the CLO3D library of fabrics when the zfab is packed. In CLO3D you can update fabric textures, as these do get changed from time to time > So maybe make sure you have the fabrics in CLO3D synchronized and that when you open your garment project these are on the garment and that they view okay. If you have used a fabric from the CLO3D library in your garment that you have not fully downloaded all the image maps for this would cause an issue when packing the file. So make sure you haven't made that mistake. Recheck every pattern piece and fabric in your garment project to ensure it has all the image texture maps.

     

    When you export ensure you are using the latest version of CLO3D - it has updated twice in the last few weeks. There were some recent bug fixes, so you should maybe read through that list to make sure there is no export glitch with the latest updates.

     

    Look for the obvious thing 1st (CLO3D has updated recently to solve bug fixes and your version of Blender is out of date). Then once you have those two software's updated, check the fabrics on your garment in CLO3D are rendering correctly, then try exporting again and see if the issue persists. If it does persist try changing the fabric texture and see if that makes it go away. If so it means you have a shader material that might be missing an image map reference in the MTL (Material fabric file). In that case download a new version of the fabric from the CLO3D library management tool.

     

     

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  • cookiepie97

    Ok. I'm certain CLO is updated because there was a new version released around 2/1/20. I'll double check the fabric library. I'll also try blender 2.79. I imagine that CLO's recent updates may have been made in correspondense to matching up to newer versions of blender as a lot of users utilize rendering programs like blender and zbrush to edit garments made in CLO.

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  • ottoline

    No - I am not sure that CLO3D make their app compatible with any one software over another in CG, but that they generally make it integrated for Fashion CAD and then 3D export using the typical CG exchange format standards.

     

    You should maybe look at blender 2.82 now as that is the latest supported version and it's interface GUI and features have updated since the 2.7 series so you are wildly out-of-date.  You are missing out on the latest integration benefits which are simply huge. eg: USD file transfer, topography addons, new physics, realtime render in evee, new render de-noiser, sculpting tool improvements. So you should ideally plan to transition as there are many more features you won't get in the 2.7 series as addon's are now generally being updated for 2.8+ >> https://www.blender.org/download/  For example using evee has some benefits for real-time workflows. In addition handy addons like polyquilt (link)  give you the retopo capability of MD9 simply. And then other process addon's like Bake wrangler make fast work of batching out textures > (link). It's basically a new productivity level with the latest version.

     

     

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