How to attach a button loop to the button?
Hello,
Thank you so much to everyone who helped me in my previous post!
At the moment I am trying to attach a loop to the button, the same way you would attach a rouleau loop to a button in real life. The only thing is whenever I position the loops and release the holding points, the loops goes through the button and just falls to the ground. Is there any way I can solve this?
Any suggestions would be greatly appreciated, thank you!

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Hi Mimisiri. I don't think the button or the threads that attach the button to the top fabric will serve as an avatar where the fabric can "drape" on it.
You should fake the effect by stitching the top of the loop to the top fabric and disregard the button. Maybe someone else has a different idea.
P
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Pablo - Thank you for your advice! Will do that instead as it seems like the easiest and most efficient method.
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The button has a thread length you can adjust (make it about 5-6mm, change that to allow enough distance for the cloth rouleau loop between the button and the garment as the default may need to be changed. Also adjust the mesh density (particle distance of the loop between 3 - 5mm and make sure the pattern has 100% curved edges) - more vertices in the mesh make the collision algorithm process more points . Set the rouleau loop patterns collision distance to 1.5mm and the visual render thickness to 1.5mm (property editor). And it will likely stop going through the button as there are more points in the rouleau loop to collide with the surface of the button.
The basic rule is that CLO3D will simulate these types of details quite happily, but you must technically add in the room for the rouleau loops cloth to simulate between the garment and the rear face of the button by changing the buttons default thread length. All these surfaces have offset collision simulation distances,, and require that you sometimes change their individual settings.
Quite possible and faking it will likely only contribute to your simulation still conflicting between default surfaces in the simulation unless you do change these settings precisely. So do this detail task properly with the right space between surfaces and it should simulate okay.
See how you can tack and loop thin patterns in lacing > link about lacing with animated gifs
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Ottoline - thank you for helping me out in this thread as well! Will try it out and see if it works.
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