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Collisions problem with one shoes

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  • sszymczyk

    Seem to me that normals on black shoe are flipped. You should to check and adjust it in software where you imported it from.

    0
  • theobos

    Hey ! Thank you, I found the solution. Indeed in blender I've duplicate and mirror manually the shoe and it's the error. To fix this I used a mirror modifier on the first shoe, use the model as the axe then apply the modifier. Hope I can help some people :)

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