CLO ヘルプセンター
CLO ヘルプセンター
odellinfashionさんがコメントを作成しました:
Daniel Andrade You're right Daniel - whatever works works! I was actually running Clo on a mid 2010 macbook pro 17" for a while, and it did run....but compared to my PC that I built, I have no i...
odellinfashionさんがコメントを作成しました:
brittster0 Hi sorry for such a long delay. I've stopped using CLO for a while. To answer your question, I am presuming it is all hardware dependent so using a Mac and running windows on it won't c...
odellinfashionさんがコメントを作成しました:
julianw I personally only create stills - I don't create animations, but the principle inside CLO is really the same when it comes to rendering anything. A movie is simply a huge collection of stil...
odellinfashionさんがコメントを作成しました:
julianw Hi Julian, When you say "GPU selected in CLO the GPU usage is showing 9% while CPU remains at 100%." - at what stage of work does this refer to? There is a bit of confusion with users of ...
odellinfashionさんがコメントを作成しました:
OK answered my own question. In order to lock the position of a dragged object, you need to select the small arrows on the gizmo, then (indeed) hold down the shift key as you drag. Cheers!
odellinfashionさんが投稿を作成しました:
Hi all, Does anyone know if there is a way to lock the gizmo so that you can be moved objects in a 'locked' direction? (rather like when you hold shift on an object in illustrator for example, it...
odellinfashionさんがコメントを作成しました:
Did this ever get resolved? I am having the same problem for years with Clo. I bring a print in from Illustrator (with tagged Adobe 1998 RGB) and Clo totally screws the colour in the 2D pattern w...
odellinfashionさんがコメントを作成しました:
I'm desperately trying to figure this out too. CLO absolutely changes the colour of imported artworks and it is totally screwing up my designs. It's not just an change in saturation, but a complet...
odellinfashionさんが投稿を作成しました:
Hi All! I make silk scarves that have a hand rolled hem, and I'm trying to create an actual puckering effect (rather than 'faking' puckering with the puckering tool). I know we can increase stich...