CLO ヘルプセンター
CLO ヘルプセンター
US Designer Supportさんがコメントを作成しました:
Hi wasp18 Base Lines are not intended for grading. You will need to instead use Internal Lines or POMs (points of Measure) instead. Base lines can be converted into Internal by using the Trace Tool...
US Designer Supportさんがコメントを作成しました:
Hi sonja is there a reason you are importing a gltf fabric into CLO? The gltf is mean to export out of CLO into other programs like Blender/C4D. It is not meant to go back to CLO. To have a proper ...
US Designer Supportさんがコメントを作成しました:
Our team has responded to your ticket. But as far as plotters you can find all of that info HERE
US Designer Supportさんがコメントを作成しました:
Thank you so much for the feedback. Currently you cannot do this in CLO, but we will forward this to our Dev team
US Designer Supportさんがコメントを作成しました:
Hi There. As we cannot seem to solve this here please reach out to our Tech Team Directly HERE Please make sure to write everything out clearly for the issue as well as add the link to this post fo...
US Designer Supportさんがコメントを作成しました:
Hu after changing the Particle Distance did you turn Simulation on again? You need to do this after changing a physical property so the fabric can redrape
US Designer Supportさんがコメントを作成しました:
Hi There. Thank you for your feedback. We will pass this to our development team to be improved in a future version
US Designer Supportさんがコメントを作成しました:
Have you followed all best practices in this tutorial HERE Have you applied the correct fabric? Like a denim or twill, or another material that would be used for pants? It looks like it is in the C...
US Designer Supportさんがコメントを作成しました:
Hi. At any point was the avatar exported out of CLO and brought back into CLO? If the avatar was removed and then brought back to CLO and was not properly reregistered none of the Size files or Ava...
US Designer Supportさんがコメントを作成しました:
-For noise I would likely go back to the default 0.050 to test. You should never go to 0.001. The lowest we ever recommend is 0.010 (but that is only for images and not video). You can then maybe d...