Converter or missing joints
I am heaving a big problem , after export as a.obj out of Blender, into CLO3D, no X -ray joints apear.??
For now my solution is the converter.
Although my problem is now: after converting it "stiched" the crunch together...
And the zise of the avatar is much different!
big isseu with pants....
Any body any better ideas, please let me know!!! Kind regards Nadine
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Hi n321654987 ,
For CLO avatars, you can modify the shape or pose by using the Avatar Size Editor or Show X-Ray Joints features, but you cannot easily change imported OBJs created in other 3D software due to un-rigged joints or loss of joint information. Thus, you can utilize the Load as Morph Target feature to change the body shape or pose of the imported OBJ. However, to do so, you need two or more OBJ files with the identical mesh structure (see: https://support.clo3d.com/hc/en-us/articles/115000494107-3D-File-OBJ-Import-Export -> when exporting from blender to obj and importing to CLO as obj, joint info will get lost). Additionally, follow the instructions from this article or from webinar 6.0.
Let us know if you have any other questions.
Kindest regards, CLO
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