Avatar mesh showing on render
Hi CLO users! Hope you guys are well.
Just having some issues with how to get rid of the mesh texture showing on the garment from the avatar.
I have tried playing with skin offset, thickness etc.. But still no result.
Thank you in advance!
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Joakim Strickner & Fashion3DX For imported Avatars, often the mesh is very large. If you select the Avatar and look in the Property Editor under SURFACE, you will have a Divide Mesh Option. You can check that box and divide up to 3X. This will help the overall surface of the Avatar.
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Hello Fashion3DX !
I was just searching for a better way to solve the same problem... right now im exporting the avatar as obj (selected) and imported the obj again, and then you can select divide mesh in the property window of the obj and select 2. This I saw as a trick somewhere here in the Q&A.
But im wondering if there is a better, faster way? To highten the particel distance of the avatar somehow?
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Please tell me where is this button?
I can't find it
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how to smooth an avatar?
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If you import a customized obj avatar to CLO, you can directly select the avatar > Property Editor > Surface > Turn on Divide Mesh and set the Level.
If you are using CLO avatar, you may need to export it as obj first. Then import the obj back to CLO and follow the above steps.
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