Rendering Issue with Denim jeans - white show through on corners of seams & pockets
Hi, Im having issues with rendering a pair of jeans. In the 3D window it looks fine but when I render there is white showing through on almost all of the pocket corners and also overlapped seams. Can anyone help me solve this issue? I have tried to reduce the particle distance to 2 on those pieces, I also increased the collision thickness but nothing is working.
For the puckering are you using the puckering maps provided by CLO? Can you share the view of the Puckering Property Editor?
What may be happening is how the puckering is overlapping. Have you tried to edit the puckering so that it does not overlap at corners?0
Hi, yes, I finally changed the puckering so it didnt overlap, it seems to have worked for me thankyou. The puckering was my own done in photoshop, below is the images before i made the changes,0
Great! thanks for letting us know :)0