qhuman

  • Activité totale 11
  • Abonné à 0 utilisateur
  • Abonnés 0 utilisateur
  • Dernière activité
  • Votes 0
  • Abonnements 3
  • Membre depuis

Aperçu des activités

Dernière activité effectuée par qhuman
  • qhuman a ajouté un commentaire,

    hi all, I had learnt a lot here. But after studied your message, I still can the way the display the stitch in CLO3d render mode. Since I fashion designer that only know the concept on CLO3d, total...

  • qhuman a ajouté un commentaire,

    hi this is still not solved in latest version. making my workflow completely unusable

  • qhuman a ajouté un commentaire,

    "It will require you to manually load the maps in Maya." -> in case of multi-material assignment on a weld mesh, manual assignment is not practical at all...

  • qhuman a créé une publication,

    when export Obj with texture in a zip, and import into maya it works fine for particular settings at 4.2.224, after after upgrade to 4.2.242 and all the latest 5.x version, shader assignment is los...

  • qhuman a ajouté un commentaire,

    THanks!

  • qhuman a ajouté un commentaire,

    pls help i urgently need the FBX export of it :(

  • qhuman a ajouté un commentaire,

    pls download the file here http://office.manymany.com.hk/download/female1.zip open it, delete all avatar, export FBX: settings: multiple objects, thin, relative path   then import to Maya (i tried ...

  • qhuman a créé une publication,

    hi. usually export FBX works fine for me. But i find that some garment export, when import the FBX into Maya, it crash maya. i tried other app e.g. marmoset, it crash it too. to find out the proble...