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Stitch detail for SLG and bags! - Help!

Comentarios

  • Comentario oficial
    CLO Designers

    marccaint3d They key is to have internal lines that will allow you to add topstitch in the shape of the logo; either create in Illustrator and import OR trace using the Internal Polygon Line tool. If you use Illustrator, you then have a graphic. Add that graphic, create a normal map and apply to get the placement, size and emboss effect (either remove the graphic texture or make it fully transparent). 

  • alexloz

    CLO Designers

    Thanks for your reply.

    I've added the internal lines, but how do I get the topstitch directly on-top of the internal lines? 

    They either go left or right of the line. 

    I really can't work out how to do this. 

    Thanks 

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  • CLO Designers

    alexloz Select the topstitch in the Object Browser. In the Property Editor you will be able to change the offset to 0.

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  • ottoline

    You should perhaps model the stitching for leather and then bake it down to texture maps, as the stitch detailing has a different yarn ply and the needle hole will need to be part of the logo detailing.Leather stitching has a different look and feel to it.

    You can still stroke a stitch line to a internal object nurbs in most 3D software. That way you can adjust the leather logos stitch pitch, yarn ply twist, needle hole diameter, and pucker (pulldown) on the leather. None of those controls will be in the CLO3D stitch settings, so you may need to jump outside and then create a new stitch type to set off the logo. The quality of the logo is what that simple product item is all about, miss that detailing mark and you blow the look for the brand.

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  • alexloz

    ottoline

    Thanks for your reply and help, but I really have no idea what you're on about. I'm still new at Clo3d so the blender jargon is going way over my head.

    But hey, I'm impressed by your skills! 

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  • ottoline

    Basically you can use blender as a stitch creation tool that you can port to CLO3D for all those custom stitches, but also use as a way to grow your CLO3D custom library on what is possible. So basically one non-destructive stitch 3D model can create infinite stitching variety you leverage back in CLO3D, to get what you want when you want.

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  • jne4sl

    ottoline

    Using that stitch inside CLO3D, do you apply as a topstitch by setting up the texture/normal/displacement maps of a single stitch repeat?  I'm interested in doing more than the basic presets, but I guess I'm still at the stage where I'm not certain I've exhausted what's already available.

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  • alexloz

    CLO Designers

    This card holder is true to size btw, and this is the result of using the stitch tool on internal lines 10x7 cm - It can't pick up the Logo.

    This is my Pattern: 

    Do you have any suggestions on how I can improve this?

    ottoline thank you for your tip, I will defo give this a go when I'm better at blender.

    Thanks

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  • pabloquintana

    Make sure you use the Free Topstitch tool (L) instead of the Segment Topstitch. Use a high SPI like 15 or more. It works fine.

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  • pabloquintana

    Duly noted ottoline. It was meant as a proof-of-concept that if you use the right topstitch settings and the right tool alex can make the logo work in contrast to what he/she shared.

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  • ottoline

    It's not that you can make a stitch in CLO3D - yes you can, but you cannot necessarily represent the YSL brand elements relative to their strict brand values by fudging it in CG (their stitching is famous for it's hard to counterfeit purposes) so do it true CG justice + get it technically right. Don't lose sight of that.

     

    Craftsmanship +CG. If anything is possible in CG software today - why not get it exactly right ? It's not learning to get it wrong, it's maybe a technical challenge to do this YSL stitched logo correctly in CLO3D. As it requires a custom stitch and crease normal ... which throws up all sorts of technical issues when using CLO3D > if that is the end goal.

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  • alexloz

    Thanks ottoline

    I can see that this is a delicate subject for you haha. Could you take me through the steps on how you created that stitch in blender?  I am also a professional bag designer (also living in Paris it seems), and rest assured I do recognize that detail in very important here, and I do want to achieve this level of detail eventually, but I am only 10 days into my trial and trying to learn some of the basic tools. It's certainly not about doing a 'half hearted job' - it's a learning process and I don't want to run before I can walk.

    Can you recommend any good training videos that can help with this level of detail?

    Have a good evening :)

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  • alexloz

    Seriously dude, chill and have some wine! It's not a good trait to shame someone who is learning. 

    I can recommend some good yoga retreats (only serious ones no rookies allowed)

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  • ottoline

    Getting the detail right is an expectation with a brand. How you wear that technical challenge with CLO3D (if learning) is perhaps not obvious, as it lacks certain features found in external CG modelling software. And in this case best to jump outside to get the CG detail right and bring those elements back in. 

     

     

     

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  • alexloz

    ottoline

    Like I said I will give this a go when I'm better at blender, I agree that the stitching presets in clo is not great for SLG's and luggage products, so I will need to adapt. 

    Thank you for your constructive criticism; its all been noted.

    (also I have no idea what a 'bogan' is, so I'll take it as a compliment)

    pabloquintana

    Thank you- I found that making the pattern/logo bigger and doing the free topstitch, then reducing fixed this issue for some reason. It would not topstitch when the logo was very small. 

    I can't say I am thrilled with the results so I will be adapting the stitching details on blender (wish me luck lol) 

     

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  • alexloz

    It looks a bit better when rendered, but the stitching I have a problem with for sure! :((

     

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  • aann

    I would agree that the stitching made in an external 3D program is the most superior. However, a more simple but still quite effective alternative could be to use the texture feature in the topstitching property editor. Create a stitch with punch hole in photoshop. Just an alternative suggestion!

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  • ottoline

    Exactly, there is certainly a point where you need to jump out of CLO3D for these important custom stitch details ( and they occur very frequently on luggage) so much so I generally just dive into a custom stitch as routine, and then what detail you can push back into CLO3D can almost be unlimited when managed in that fashion across a garment or product.

    It's an up front planning issue when you do a breakdown for all the products trim and detailing as to what you may need to do in another app or research more deeply to get the correct look and feel (eg: from photographic examples of the product). CLO3D can load in a number of custom stitches and you can make it work with either 2D map or 3D custom detail. The benefit is giving all these subtle design details the opportunity to exist in your final work 'faithfully' and at a correct almost exact pitch & scale. Once that process is learnt, you can then apply that across every project from that point onwards. Well worth the exercise for the YSL logo as it highlights just how far you can push CLO3D to perform perfectly for these aspects on any design and then you are armed with that process know how for the future.

     

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  • alexloz

    ottoline My guess is that you posted the below comment before reading my comments, then deleted it because I can't see it on here?

    What do you mean the raw cut edge? The edges are painted, not raw, so I applied a slightly darker shade to give this impression, is there a better way of doing this? SLG's don't usually have raw edges unless a thick veg leather has been used. 

    aann - thank you, I am trying to work on this!

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