Export to Blender with Animation and Texture ?
Is anyone able to explain if there is a way to export an animated garment (plus avatar) from CLO into Blender 2.81 in such a way that both the animation and the textures are preserved?
When I export to an FBX file, the textures import into Blender correctly but the animation is lost.
If I export to Alembic Ogawa format the animation imports to Blender correctly, however all of the texture information is lost.
I have tried importing both formats into Blender and then either copying the animation or the texture from one mesh to the other but that doesn't seem to work either.
If I try to copy the Motion Sequence from the Alembic version onto the FBX version nothing happens and if I try to add the materials from the FBX version to the animated Alembic mesh the textures don't align properly.
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Hello!
Sorry, it looks like I've missed a few replies.
Roei, could you send me your problematic file (Wetransfer or something similar probably)and I can try and see where the problem is.Adam.allenfoord@falmouth.ac.uk
Adam
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Had a thought! Could be a scale thing making it invisible to camera in Blender, but I can check if you send the file :)
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Thank you falmouth will send you an email right now:) thank you
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If I remember correctly in this particular case - this was a scale issue and it was sorted out by shrinking the obj. You could alternatively change the camera settings (clipping) you can see large objects but better off scaling the obj really, the scale can throw some materials out - things like sub-surface scattering etc.
When I get this sort of problem it’s usually off by a factor of about 1000 so maybe a millimetre/metre import or export error.
Send me an email if you want and I can take a look at the file.
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