Add Arrangement Points to a Custom Avatar
Hi Everyone,
Under the link below you can find a simple solution on how to add Arrangement Points to a Custom Avatar.
1. Import your Custom Avatar.
2. Add a Default Avatar from the Library. Make sure that all the Translation values in the Add Avatar window are 0.
3. Got to Avatar → Avatar Editor and in the Avatar Size tab adjust Width and Height of the Default Avatar according to your Custom Avatar. Reposition the Custom Avatar if needed.
4. With shortcut Shift+X access Human IK function, or go to Vertical Render Toggle Tools and click on Show X-Ray Joints. Adjust the Pose of the Default Avatar.
5. Remember to deactivate Constrain Joint Translation/Rotation for Ankle Joints.
6. Once the pose is adjusted with Shift+X exit the Human IK function and activate Arrangement Points - Shortcut Shift+F, or go to Vertical Render Toggle Tools and click on Show Arrangement Points. Then open Avatar → Avatar Editor, and under Arrangement tab click on Fit to Avatar (All).
7. Delete the Default Avatar and if necessary adjust the Bounding Volumes. Go to Vertical Render Toggle Tools, and click on Show Bounding Volumes.
If you have any questions, don't hesitate to leave comments below! :)
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This is so cool! Thank you for sharing! But, I have a questions! How I do import my own avatars?
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First, you need an OBJ dummy.
Then,
Hope this can help you ^ ^1 -
If you Save the new avatar and its measurements can you then adjust it again, i.e. change the waste or height for example in the editor, or is that link lost once you delete the underlying default avatar you used to place the arrangement points?
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Sorry if I might misunderstood the question, but unfortunately it is not possible to change the size of a custom avatar within CLO. The Avatar Editor works with CLO default avatars. In this process, the Avatar Editor is only used to adjust the default avatar and reset the Arrangement Points, so that they fit the custom avatar.
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Hi Dita, yes thats exactly what I meant. Seems you can only edit a Clo default avatar. I know from other feedback Clo are working on updating the avatar editor.
Ideally you should be able to import your own avatar in a suitable format, set up its arrangement points and bounding boxes AND still be able to adjust the morphs in the Clo avatar editor.
This, if it does become possible however, will mean the source avatar which you import will have to conform to certain default Clo morph targets.
Notwithstanding, many 3D software programs allow for fully functional interchange of meshes including IK elements and bones for example such that they can still be morphed, and incidentally animated.
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