Slow Export PNGs
***CLO3D loading time rant***
I don't understand why each progressive update seems to worsen the CLO3D experience...
Previous versions used to be able to export 8 custom PNG views...then it was reduced to 4 views only.
Before even loading a custom .mvs file, CLO3D now spends an absurd amount of time "Creat[ing] Preview Image[s]" INDIVIDUALLY (although I am not even exporting all colorways)—which I will then have to reload after replacing with the .mvs file...CLO7.2 was not even this tedious.
Opening files has increasingly taken more time..watching "Loading Patterns", "Synchronization", and "Update Colorway UI..." loading bars has become an increasing percentage of the workflow.
If 30% of my time is wasted waiting on a refreshing or loading thumbnail, there is a serious lack of efficiency in the process and program.
WILL THIS BE FIXED? AND WHEN?
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Ive been using the previous versions because this latest update seemed to brick the program, there are now for some reason no seam allowances on the print layout grading patterns for printing to add to the same .PNG issue im having as well. At this point im thinking im going to have to use an alternate software.
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Hi rickychiang5
For Custom Views for snapshots you can currently export up to 10 views in an .mvs file. It also usually only takes a few seconds to load the previews into the Snapshot preview window. Have you checked your computer against the recommended specs HERE as well as make sure that your computers graphics card is up to date?
As for opening files it will depend on the size of the file and the speed of your computer, so we again recommend checking your computer specs. But also when opening a file with multiple color ways how complex is the style and how many colorways have you made? If the style is more complex (layers, maps, textures, can all increase file size) and you have many many colorways we recommend splitting this into multiple files to reduce the overall file size
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