CLO Help Center
CLO Help Center
susanameiras commented,
Hi, Indeed, I found that was the problem. As many times I use high poly avatars and everything works fine, I didn't expect this would work differently. Thank you!
susanameiras commented,
Maybe important to mention that the trim tested is an .obj saved as a trim in CLO.
susanameiras created a post,
Hi all, Is anybody who has tried to use the "Collision" for a trim? I've tried to put it 'on', but when clicking on simulation, software gets so so slow that crashes even if I only have the trim in...
susanameiras commented,
here it's possible to see what I have obtained when I first applied a different texture. By doing the above, I just reduced my variables.
susanameiras commented,
the result is the same whether I use the same or a different texture on the back. Of course I want to use a different texture and I did until I realise there was something wrong on the side view.I'...
susanameiras created a post,
Dear all, I have been facing an issue while applying a different texture on the front and back side of the fabric. I've just made a simple test that was to apply a material to a pattern and then to...
susanameiras created a post,
Dear all, Do you know if there is any way to run a batch rendering in CLO3D? I have many renderings to run through different project files and I'd like to do it in batch. Many thanks for any advice...
susanameiras commented,
Many thanks CLO Designers! However, that solution does not really work when I start the simulation. I put the solidify at 100, I select S-Hardware, particle size 3 and 5; 2mm of thickness and the r...
susanameiras commented,
Hi, Many thanks for that! Actually I found different issues when using "obj load as trim" and "obj load as avatar". I want to have the following, in which the fabric goes over a part of the trim li...
susanameiras created a post,
Hi, I'd like to animate my avatar wearing clothes that hold accessories. When I use trims, garment mesh passes through the trim mesh keeping the trim over the garment, I can only use an .obj to avo...