CLO Help Center
CLO Help Center
You have to import the OBJ into Blender. Then, open the UV Map panel, then select the zipper, go to Edit Mode (with tab) and then select Ctrl+A to select all the vertices and you will see the unwra...
Here is a good starting point. You should use bump maps (grayscale) to create normal maps. Do a search on normal map generator create normal map from texture photoshop UV Unwrapping is not complica...
Hey Pinar, to create the custom logo outside of CLO. You can load a map (diffuse, normal, roughness and displacement) in CLO, but you have to work the logo outside of CLO as you don't have control ...
Well, maybe someone else here can share an easier way of doing it. Hold on tight!
Yeah, I can't say for sure that the feature was or was not available in previous versions. Maybe someone else can confirm that here. I'm not sure I follow on your comment about using the graphic in...
Hello mofabretti, I found this the hard way. There are no individual controls for displacement, normal or roughness maps within the graphics property editor. This works with fabrics only. My sugges...
Go to the Settings>User Settings and find the matching mouse setup in your case. If everything else fails, and you had a working software before, then you can reset your user settings and restart.
What do you mean by 3D Window on or off? Also, make sure you are rendering in Thick Textured View (Alt+1)
kwoehr84, when I face a never-starting-render with GPU, sometimes requires the following: 1. Update CUDA drivers, 2. Roll back to a lower version driver for CUDA, 3. Uncheck the Low GPU Priority (n...